#7 Transition Segments - Adaptive Music Adventures

In this series, we explore existing adaptive music techniques, and try to merge them into a hybrid method for scoring video games. Episode 7 demonstrates how transition segments can smooth out transitions between music states in incredibly musical ways. We also took another quick look at various uses of stingers in combination with segments.

Links
Kameleon: http://www.kejero.com

1969 views

Related videos

13:26

Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

10:21

Wwise and Unity - Controlling ambient areas with ignored areas.

27:14

Wwise & Unity - Game Audio Basics Tutorial

Related videos

13:26

Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

709 views
10:21

Wwise and Unity - Controlling ambient areas with ignored areas.

1135 views