Unreal + Wwise + PureData - Procedural Gunshot
Thank you to Andy Farnell for his excellent sound design tutorials which can be found at:
This video demonstrated how I created a patch in pure data to generate an approximation of a gunshot. I then converted that patch into a source plugin for Wwise, using the heavy compiler. I integrated Wwise with the unreal engine and called the Wwise event in Unreal via blueprints.
This plugin can be downloaded from my Github at:
A tutorial is coming soon