Wwise and Unity - an introduction by a non-programmer: Cujo Sound
Learn Wwise and Unity here : Part 1 THE INTODUCTION.
As in my previous videos about Unity, then this is the non-programmers approach.
I try to answer the questions that we as sound designers have and not all the programming questions and what is the most efficient code or how programmers think we should do things.
no - integrate Wwise into Unity right away.
and in the next video let's show some brief 3D emitters.
Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)
I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.
The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound
Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.
Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.
I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/
Help me feed my urge to learn and teach...
BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW