Unrealizing WWise - L02 - Control RTPC - C++
Hello everyone, this is the second video of the Unreal Engine/WWise/C++ trinity. I tried to cover how to use C++ on UE to use WWise. It can become tricky to use it that way, since there isn't much content about it, I tried my best to how to make it work. I hope you find these lectures useful and help you learn more about this.
I also started the updated version of this series, you can check that for updated and extended usages of these.
In this video, I created some use cases with RTPCs and I'll look into very fundamentals of C++/WWise library line by line. I hope these videos will enhance your vision about WWise's usage inside UE. I want you to look very carefully to C++ library of it, because it has all solutions for any kind of necessities.
You can still use Blueprints with WWise, with less hassle, but it is different approach and might expand your abilities as well. I didn't cover BluePrints on this video, since you can find many videos about them on the Youtube.
0:00 - Intro
0:47 - Creating RTPCs w/ WWise
7:46 - Important! Diving into C++/WWise (Inside Post Event)
15:34 - Important! Diving into C++/WWise (Inside RTPC)
18:03 - Control RTPC by UAkGameplayStatics
25:10 - Control RTPC by FAkAudioDevice
29:40 - Last Words About RTPC
31:26 - Outro
#WWise #UnrealEngine #C++