Placing Sounds In 3D Spaces (Part. 2 - Rooms) - Wwise UE4 Integration 2020
Some AkSpatialAudioVolumes have been scattered all around the level in order to manage the different Aux Bus created in Wwise.
Additional info about the video :
1:14 There is actually six AkSpatialaudioVolume zones, but five Aux Bus. Two of those regions have the same Aux Bus assigned to them.
0:00 Wwise Setup
0:58 Unreal Setup
1:30 Using the Game Object Profiler to Monitor the Rooms & Portals System from Unreal