Unreal + Wwise + PureData - Procedural Wind
Thank you to Liam Devlin for his awesome tutorial on creating a simple wind patch in PureData
I created a very basic wind patch in PureData using noise generators and band pass filters. I converted that patch into a Wwise plugin using the Heavy compiler. I then installed the plugin into the Unreal Engine and Wwise, and manipulated the wind parameters in real time, generating randomized wind audio. This is a very basic implementation. In time I will create more realistic wind behavior and audio. This was just a proof of concept.
This source plugin can be downloaded from my github at:
A tutorial will be forthcoming.