I dream of Wwise - E06: using Wwise as a sound design tool

In this episode we use Wwise and the Wwise Recorder plugin to quickly render the voices of dozens of creatures with randomized pan and distance. Also, we take a look at how to simulate the Doppler effect on moving sound emitters.

1078 views

Related videos

09:06

I dream of Wwise - E05: randomizing the unrandomizable

04:28

Cube and Wwise Interactive (Sound Design + Composition)

01:16

Mass Effect Andromeda Re-score - State Transitions Using Wwise

Related videos

09:06

I dream of Wwise - E05: randomizing the unrandomizable

861 views
04:28

Cube and Wwise Interactive (Sound Design + Composition)

286 views