Unrealizing WWise - L03 - Switches - C++
Hello everyone, this is yet another video of the Unreal Engine/WWise/C++ trinity. I tried to cover how to use C++ on UE to use WWise. It can become tricky to use it that way, since there isn't much content about it, I tried my best to how to make it work. I hope you find these lectures useful and help you learn more about this.
I also started the updated version of this series, you can check that for updated and extended usages of these.
In this video, I created a Switch Container (and couple of Random Containers) and assign Switch Group to that. After designed that sound effect, I tried to show how we control this switch container and change sound effects by switch group values. Also, there are some tricks or go-tos while WWise/UE4 using, it is easy to crash it, so be careful on what you are trying to do with HOW you trying to do...or you'll get crashes, like a lot.
You can still use Blueprints with WWise, with less hassle, but it is different approach and might expand your abilities as well. I didn't cover BluePrints on this video, since you can find many videos about them on the Youtube.
0:00 - Intro & Creating Switch Container w/ WWise
2:19 - Creating Script and Posting Event (w/ Default Switch Value)
3:42 - Posting Event (w/ Controlling Switches)
4:59 - Final Result
5:10 - Outro
Fireball magic spell sound effect by qubodup (and some CC0 sharers), "Impact, Ices" by InspectorJ (www.jshaw.co.uk) of Freesound.org
#WWise #UnrealEngine #AudioProgramming