Unrealizing WWise - L05 - Callbacks - C++
Hello everyone, this is a instructional video about the Unreal Engine/WWise/C++ trinity. I tried to cover how to use C++ on UE to use WWise. It can become tricky to use it that way, since there isn't much content about it, I tried my best to how to make it work. I hope you find these lectures useful and help you learn more about this.
I also started the updated version of this series, you can check that for updated and extended usages of these.
In this video, we will dig callback function and usages of it, what it really does or when. I put little demo on use-case, but it has much more potential to gather.
You can still use Blueprints with WWise, with less hassle, but it is different approach and might expand your abilities as well. I didn't cover BluePrints on this video, since you can find many videos about them on the Youtube.
0:00 - Intro
0:44 - Adapting Post Event for Callbacks
2:50 - Callback Parameters
4:49 - Callback Function
6:34 - Changing Bpm for Example
7:06 - Outro
#WWise #Unity #GameAudio