Unrealizing WWise - L05 - Callbacks - C++

Hello everyone, this is a instructional video about the Unreal Engine/WWise/C++ trinity. I tried to cover how to use C++ on UE to use WWise. It can become tricky to use it that way, since there isn't much content about it, I tried my best to how to make it work. I hope you find these lectures useful and help you learn more about this.

I also started the updated version of this series, you can check that for updated and extended usages of these.
https://youtube.com/playlist?list=PLU7dm0W1bex3O4UJgiPQi_eLq3Er9ALOG

In this video, we will dig callback function and usages of it, what it really does or when. I put little demo on use-case, but it has much more potential to gather.

You can still use Blueprints with WWise, with less hassle, but it is different approach and might expand your abilities as well. I didn't cover BluePrints on this video, since you can find many videos about them on the Youtube.
Have fun.

Personal Website
https://www.omnisepher.com

Time stamps
0:00 - Intro
0:44 - Adapting Post Event for Callbacks
2:50 - Callback Parameters
4:49 - Callback Function
6:34 - Changing Bpm for Example
7:06 - Outro

#WWise #Unity #GameAudio

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