Wwise & Soundminer Transfer Recall

Sounds manipulated inside Soundminer can be transferred directly to wwise, who can then tell Soundminer (ctrl e) to recall the original file prior to any processing, for readjustment tweaks…

352 views

Related videos

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

13:26

Wwise & Unity - Ambient Areas and Ignored Areas as arrays.

Related videos

27:50

Wwise and Unity - Basic Raycasting to create Occlusion parameters

4255 views
37:38

Joel Robichaud - Interactive audio plug-in development with the Wwise SDK

2588 views