Wwise & Unreal | Adding 3D Audio With Attenuation

In this video, we're looking at using #Wwise to implement a #3D position based sound effect into an #UnrealEngine project. We use both Unreal's blueprint system to program the audio to start and stop at the location of the actor (or object) that we want to play the audio at, but we also use Wwise's Attenuation system to adjust the volume by distance and the spread (or panning) of the audio too.

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How To Integrate Wwise With Unreal Engine + Play An Ambiance SFX: https://youtu.be/TBPvJqE0iJQ

Download Wwise Launcher: https://www.audiokinetic.com/download/

Download Epic Games Launcher: https://www.epicgames.com/store/en-US/download

Please let me know if you enjoyed. :D

Need audio or music for your game? Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0.

My Music: https://soundcloud.com/henry-scott-129106045
My Site: www.scottgamesounds.com

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