Wwise & Unity Integration - Triggering Footsteps and Switching Between Surface Types
In this video I am showing how you can trigger footsteps using PostEvent function on your character controller script and change between surface types by using the AK Switch component on Unity 3D colliders.
For more information please check the related documentation available on the Audiokinetic website https://www.audiokinetic.com/library/2015.1_5418/?source=Unity&id=main.html
http://www.berraknil.net
6313 views