Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling.
Third part of an introduction on how to integrate audio or music into Unity game development projects with Audiokinetic Wwise. This video series is designed to be useful for anybody interested in this topic, regardless of game design skill level.
1:10 Adjusting the gain
5:36 Looping the sample
11:09 Attenuating the sound
18:00 Adding a low-pass filter
22:27 Cone attenuation
26:45 Sound source orientation
32:33 Emitter automation
42:05 Triggering a play event from within Unity
55:00 Triggering a stop event from within Unity
59:34 Cleaning up the project
Audiokinetic's 3d positioning tutorial: https://www.youtube.com/watch?v=wVp5cqpNFMc