Wwise Up On Air | It Takes Two
Audiokinetic is live on Twitch with special guests from the Hazelight Audio Team, Anne-Sophie Mongeau, Philip Eriksson & Joakim Enigk Sjöberg. Join us as they dive into their Wwise project for It Takes Two.
0:00:00 - Title
0:04:55 - Introduction to the livestream
0:05:52 - Audiokinetic news
0:09:28 - Community spotlight
0:13:37 - Introducing Anne-Sophie Mongeau, Philip Eriksson & Joakim Enigk Sjöberg
0:15:32 - Q: Did you have roles or areas of specialty that you gravitated towards after arriving at Hazelight? How did you come to the combination of your talent & skills?
0:20:56 - Reasons the audio team chose to work level-by-level
0:28:19 - High level Wwise project
0:33:20 - Shared footsteps
0:37:18 - Event-based packaging
0:43:37 - Unique footsteps for Cody and May in-game
0:46:25 - Using Sequence Containers for footsteps instead of Random Containers
0:47:59 - Reflective additive layer to footsteps
0:51:20 - Loops per character per movement type
0:53:30 - Combining layers
0:59:33 - Q: How did the idea to destroy audio hardware come across in "Setting the stage" section of The Attic? Were you ok with breaking all the amps and circuit boards?
1:00:49 - World hierarchy in Wwise
1:03:40 - Shared Attenuations
1:05:27 - Q: Did you use a lot of custom attenuations or did you leverage ShareSets entirely?
1:07:04 - Using Queries
1:09:16 - Ambiences
1:19:36 - Challenges mixing 3D sounds for multiple listeners
1:26:35 - Q: Do you have an opinion on attaching emitters to each foot to create slight stereo variations?
1:30:22 - Q: May and Cody's voice while they are underwater does not have the same muffle effect you might expect from a film, which makes sense for clarity. Was there any experiment done to try adding some EQ or underwater feel that didn't make to the final release?
1:34:00 - Q: What source control did you use?
1:34:50 - Q: For Haze 3D panning, what was the collaboration like for development?
1:38:00 - Bus hierarchy
1:45:23 - Reverb (Convolution and own IRs)
1:50:25 - Q: How many simultaneous Convolution Reverbs would you have?
1:53:46 - Haze Delay plug-in (variable delay time and feedback)
2:03:02 - Wwise HDR and a few tips & tricks
2:18:59 - The idea of "bigness" (dynamics, exaggeration, subjective importance, etc.) and creative vision
2:26:56 - Music tech wall (manipulating the music playing with the magnetic tape reels)
2:34:09 - More examples of interactivity in-game
2:43:18 - Q: Did you use external sources for VO?
2:43:46 - Thank you so much, Anne-Sophie, Philip & Joakim!
Read "Behind the Sound of ‘It Takes Two’" on the Audiokinetic Blog: https://blog.audiokinetic.com/behind-the-sound-of-it-takes-two-a-qa-with-the-hazelight-audio-team/
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