Unrealizing WWise - L01 - Post Events - C++

Hello everyone, this is the first video of the Unreal Engine/WWise/C++ trinity. I tried to cover how to use C++ on UE to use WWise. It can become tricky to use it that way, since there isn't much content about it, I tried my best to how to make it work. I hope you find these lectures useful and help you learn more about this.

I also started the updated version of this series, you can check that for updated and extended usages of these.
https://youtube.com/playlist?list=PLU7dm0W1bex3O4UJgiPQi_eLq3Er9ALOG

In this video, I created a demo theme sound to play it by C++ and how to implement/add dependencies into necessary files. By this way, you can have more control over your WWise/UE projects.

You can still use Blueprints with WWise, with less hassle, but it is different approach and might expand your abilities as well. I didn't cover BluePrints on this video, since you can find many videos about them on the Youtube.
Have fun.

Personal Website
https://www.omnisepher.com

Time stamps
0:00 - Intro
0:19 - Example Sound w/ WWise
1:41 - Creating Bank in UE
2:22 - Creating Class in UE
2:56 - Adding Dependencies (C++)
4:47 - Post Event
6:01 - Compile (and compiler problems)
6:50 - Put Event on Screen
7:16 - Play/Test the Game
7:46 - Extras
8:42 - Outro

#WWise #UnrealEngine #C++

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