Wwise WebGL Unity integration with addressables guide

This is a video of how me with my team are setting up Wwise projects in Unity.

Here's a written version of a guide:

0:00 Prerequisites:
Wwise with web access
Git

0:40 Create Wwise project (preferably in a separate folder)
1:22 Integrate Wwise in to Unity project
2:10 Add Addressables package h ttps://github.com/audiokinetic/WwiseUnityAddressables.git
2:45 Project settings:
1. Create folder destination path Assets - WwiseData - Banks
2. Change samples per frame to 1024
3. Render During focus loss check
4. Load bank async
4:50 Generate soundbanks
5:30 Check for new addressables:
Window - Asset Management - Addressables - Groups
5:50 Create content build script
Right-click anywhere in the browser and select Create - Addressables - Content Builders - Wwise Build Script.
6:10 Add BuildScriptWwisePacked to the Addressables build scripts
Window - AssetManagement - Addressables - Settings
In the inspector for AddressableAssetSettings, add the BuildScriptWwisePacked asset you created to the Build and Play Mode scripts
6:35 Build addressables group

Things to note: don't use existing build because Unity editor doesn’t have capability to emulate WebGL with Wwise yet!

Build your game

For more info you can look in to:

Wwise documentation on addressables - h ttps://www.audiokinetic.com/en/library/edge/?source=Unity&id=pg_addressables_setup.html

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