Wwise Fundamentals
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All lessons
Module 1: From silence to sound
Module 2: Using a single WAV file for multiple applications
Module 3: Creating sonic variety with few resources
Module 4: Using Switches
Module 5: Using Game Parameters
Module 6: Using States
Module 7: Profiling Game Syncs
Module 8: Using 3D Spatialization
Module 9: Using 3D Position Automation
Module 10: Using Speaker Panning
Module 11: Organizing with Actor-Mixers
Module 12: Understanding the Master Audio Bus
Module 13: Submixing with Additional Audio Busses
Module 14: Working with Effects
Module 15: Using Soundcaster
Module 16: Configuring a Mixing Desk
Module 17: Using Control Surfaces
Module 18: Working with Multiple SoundBanks
Module 19: Managing SoundBank size
Module 20: Optimizing your sound design