Wwise Up On Air | Prioritizing What’s Important in Midnight Murder Club
The horror party game Midnight Murder Club is built around sound - from loud footsteps in a pitch-black mansion to the crucial proximity chat. But what happens when budget, time, and resources limit your technical aspirations? Join us next week as Matt Pirog walks us through the hard choices: which crucial gameplay systems to focus on when you have limited resources, and how the team navigated these constraints.
00:00:00 Livestream Start
00:04:47 Introduction
00:05:53 2025.1 Summer of Beta
00:08:44 Strata Update
00:09:49 Audiokinetic in the Community
00:12:42 Wwise Community Spotlight
00:14:45 Wwise Developer Introduction: Matt Pirog
00:21:50 Midnight Murder Club Introduction
00:27:33 MMC Overview
00:29:34 MMC Traversal Systems
00:34:20 Demo: Collision Systems
00:38:00 Demo: Footsteps System
00:43:27 Wwise: Footstep System
00:46:50 MMC: Haptics & The Physical Side of Sound
00:49:08 Wwise Motion Haptics
00:52:52 MMC: Rooms & Portals
00:56:16 Demo: Rooms & Portals
01:01:50 Wwise: Simplified Transmission
01:03:56 Wwise: Game Object 3D Viewer
01:10:57 MMC Shot Hits & Take Hits
01:15:44 Demo: Shot Hits & Take Hits
01:22:30 Demo: Staircase Solution
01:25:33 MMC Proximity Chat
01:31:24 Demo: Proximity Chat
01:33:54 Demo: Voice Modifiers
01:40:59 Demo: Voice Scrambler
01:44:53 MMC Priorities
01:52:37 Code: Voice Scrambler
01:53:56 Wwise Additional
01:57:20 MMC Lessons Learned
01:58:20 MMC Closing Thoughts
01:59:19 Wrap-up
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