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include/AK/SoundEngine/Platforms/Linux/AkSimd.h

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00001 
00002 //
00003 // Copyright (c) 2011 Audiokinetic Inc. / All Rights Reserved
00004 //
00006 
00007 // AkSimd.h
00008 
00011 
00012 #pragma once
00013 
00014 #include <AK/SoundEngine/Common/AkTypes.h>
00015 
00016 #if defined AK_CPU_ARM_NEON
00017 
00019     #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ )             (__vName)[(__num__)]
00020     #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ )             (__vName)[(__num__)]
00021     #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ )             (__vName)[(__num__)]
00022 
00023     #include <AK/SoundEngine/Platforms/arm_neon/AkSimd.h>
00024 
00025 #elif defined AK_CPU_X86 || defined AK_CPU_X86_64
00026     
00027     #include <AK/SoundEngine/Platforms/SSE/AkSimd.h>
00028 
00029 #else
00030 
00031     #include <AK/SoundEngine/Platforms/Generic/AkSimd.h>
00032 
00033 #endif
00034 
00035 #ifndef AKSIMD_GETELEMENT_V4F32
00036 
00037     #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ )         ((float*)&(__vName))[(__num__)]                         ///< Retrieve scalar element from vector.
00038 #endif
00039 
00040 #ifndef AKSIMD_GETELEMENT_V2F32
00041     #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ )         ((float*)&(__vName))[(__num__)]                         ///< Retrieve scalar element from vector.
00042 #endif
00043 
00044 #ifndef AKSIMD_GETELEMENT_V4I32
00045 
00046 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ )         ((int*)&(__vName))[(__num__)]                           ///< Retrieve scalar element from vector.
00047 #endif

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