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Software effect plug-in interface (see How to Create Wwise Sound Engine Effect Plug-ins). More...
Public Member Functions | |
virtual AKRESULT | Init (IAkPluginMemAlloc *in_pAllocator, IAkEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0 |
virtual void | Update ()=0 |
3DS effects can handle live parameter changes through this method, called at every audio frame. |
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virtual nn::snd::CTR::AuxCallback | GetFXCallback ()=0 |
3DS effects must provide the callback function that will be called on effect execution. |
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virtual AkUInt32 | GetTailTime ()=0 |
Protected Member Functions | |
virtual | ~IAkEffectPlugin () |
Virtual destructor on interface to avoid warnings. |
Software effect plug-in interface (see How to Create Wwise Sound Engine Effect Plug-ins).
Definition at line 649 of file IAkPlugin.h.
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