Version
AddRef()=0 | AK::SoundFrame::ISFRefCount | [pure virtual] |
From(IReadBytes *in_pBytes) | AK::SoundFrame::IGameObject | [static] |
GetID() const =0 | AK::SoundFrame::IGameObject | [pure virtual] |
GetName() const =0 | AK::SoundFrame::IGameObject | [pure virtual] |
Release()=0 | AK::SoundFrame::ISFRefCount | [pure virtual] |
s_InvalidGameObject | AK::SoundFrame::IGameObject | [static] |
s_WwiseGameObject | AK::SoundFrame::IGameObject | [static] |
To(IWriteBytes *io_pBytes)=0 | AK::SoundFrame::IGameObject | [pure virtual] |
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