Version

menu_open
virtual bool AK::SoundFrame::ISoundFrame::StopAll ( AkGameObjectID  in_GameObjID = AK_INVALID_GAME_OBJECT  )  [pure virtual]

Stop all playing instances.

Returns:
True if the operation was successful, False otherwise
Parameters:
in_GameObjID  (Optional) Will stop only instances associated to the specified game object if one is specified.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise