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virtual bool AK::SoundFrame::ISoundFrame::SetObjectObstructionAndOcclusion |
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AkGameObjectID |
in_ObjectID, |
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AkUInt32 |
in_uListener, |
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AkReal32 |
in_fObstructionLevel, |
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AkReal32 |
in_fOcclusionLevel
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[pure virtual] |
Set a game object's obstruction and occlusion levels.
This method is used to affect how an object should be heard by a specific listener.
This function is thread-safe.
- Returns:
- True if the operation was successful, False otherwise
- See also:
- Parameters:
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in_ObjectID |
Associated game object ID |
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in_uListener |
Listener index (0: first listener, 7: 8th listener) |
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in_fObstructionLevel |
ObstructionLevel: [0.0f..1.0f] |
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in_fOcclusionLevel |
OcclusionLevel: [0.0f..1.0f] |
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