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AKRESULT __cdecl AK::SoundEngine::SetPosition ( AkGameObjectID  in_GameObjectID,
const AkSoundPosition in_Position  
)

Set the position of a game object.

Warning:
The object's orientation vector (in_Position.Orientation) must be normalized.
Returns:
  • AK_Success when successful
  • AK_InvalidParameter if parameters are not valid.
See also:
Parameters:
in_GameObjectID  Game object identifier
in_Position  Position to set; in_Position.Orientation must be normalized.

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