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Load a bank synchronously (from in-memory data, out-of-place). NOTE: Banks loaded from in-memory with out-of-place data must be unloaded using the standard UnloadBank function (with no memory pointer). Make sure you are using the correct UnloadBank(...) overload Use this overload when you want to manage I/O on your side. Load the bank file in a buffer and pass its address to the sound engine, the media section of the bank will be copied into the specified memory pool. In-memory loading is out-of-place: the buffer can be release as soon as the function returns. The advantage of using this over the in-place version is that there is no duplication of bank structures. A bank load request will be posted, and consumed by the Bank Manager thread. The function returns when the request has been completely processed.
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