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AKRESULT __cdecl AK::SoundEngine::SetSwitch ( AkSwitchGroupID  in_switchGroup,
AkSwitchStateID  in_switchState,
AkGameObjectID  in_gameObjectID  
)

Set the state of a switch group (by IDs).

Returns:
Always returns AK_Success
See also:
Parameters:
in_switchGroup  ID of the switch group
in_switchState  ID of the switch
in_gameObjectID  Associated game object ID

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