GameObjDst() | AK::SoundEngine::Query::GameObjDst | [inline] |
GameObjDst(AkGameObjectID in_gameObjID, AkReal32 in_dst) | AK::SoundEngine::Query::GameObjDst | [inline] |
m_dst | AK::SoundEngine::Query::GameObjDst | |
m_gameObjID | AK::SoundEngine::Query::GameObjDst |
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