Version

    Other Documentation

menu_open

XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.eSinkType.

Shared interface to XAudio2. Pass NULL (default) to let Wwise instantiate its own instance of XAudio2 (recommended). If you want to share the same instance of XAudio2 between Wwise and another module of your game, Wwise ADDREFs it and creates its own XAudio2 mastering voice on this interface.

Definition at line 81 of file AkWinSoundEngine.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise