Version

menu_open

What's New in 2013.1.2?

2013.1.2 is a patch release. The following sections list and describe the changes made to Wwise between version 2013.1.1 and version 2013.1.2.

Platform SDK changes

  • Xbox One: updated to May XDK
  • PS4: update to SDK 0.990

Bug Fixes

  • WG-23265 Fixed: Wwise Motion Generator Duration parameter is not using valid values with RTPC
  • WG-23271 Fixed: External sources have a potential buffer overrun
  • WG-22964 Fixed: Source Editor | Reset does not refresh curve in Sound Engine
  • WG-23264 Fixed: Motion plays at full volume when sound starts under volume threshold
  • WG-23263 Fixed: ASSERT in CAkVPLSrcCbxNodeBase::ComputeSpeakerMatrix2D when changing positioning type with a game object that has many listeners
  • WG-23261 Fixed: Motion volume not working properly in 3D User Defined mode
  • WG-23120 Fixed: Motion Voice volume not behaving as expected with 2D positioning
  • WG-23055 Fixed: Using source editor trim with HDR envelopes does not work
  • WG-23038 Fixed: Crash when connected and posting in loop the same event
  • WG-23230 Fixed: Crash when reading loudness normalization on some platforms from files that have markers with odd-length names
  • WG-23251 Fixed: Freeze in envelope analysis with very large files
  • WG-23069 Fixed: some ProTools WAV files fail to play in Wwise Authoring when original file playback is enabled.
  • WG-23045 Fixed: Memory leak situation that could happen after running out of memory.
  • WG-23235 Fixed: (WiiU) Ak::SoundEngine::Wii::SendMainToDevice crashes
  • WG-23199 Fixed: (WiiU) Memory corruption when using LPF on WiiU in certain conditions
  • WG-23059 Fixed: (PS3) Pragma push(pack) warnings on PS3 caused by SDK include AkTypes.h.
  • WG-23104 Fixed: (PS3) Meters broken on master audio bus. The displayed level is the same for all channels
  • WG-23135 Fixed: (PS3) Mix busses may be destroyed too early on the PS3, resulting in suboptimal resource allocation
  • WG-23121 Fixed: (iOS) Sound engine will switch to silent mode if iOS audio driver dies.
  • WG-23255 Fixed: (iOS) Crash when locking screen during initialization
  • WG-23247 Fixed: (Android) When app is in background, it is still taking audio CPU

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise