Version

menu_open

What's New in 2013.2.3?

2013.2.3 is a patch release. The following sections list and describe the changes made to Wwise between version 2013.2.2 and version 2013.2.3.

Platform SDK changes

  • Android: updated to NDK r9b, added x86 and armeabi-v7a-hf (hard float) configurations
  • PS3: updated to SDK 450.001
  • Xbox One: updated to XDK August 2013 QFE 8

Behavior changes

  • WG-24003 (Xbox One) AkSink_BGM output now tagged as communication stream to avoid it being recorded by DVR.

Bug fixes

  • WG-23912 Fixed: crash when limiting voices using game aux sends, combined with some virtual voice behaviors.
  • WG-24073 Fixed: crash after calling RegisterBusVolumeCallback with NULL callback.
  • WG-24076 Fixed: assert in IsActivityChunkEnabled.
  • WG-24086 Fixed: leftover dynamic sequences not cleanly released when terminating sound engine.
  • WG-24103 Fixed: crash when hitting an out-of-memory condition when initializing iZotope Hybrid Reverb.
  • WG-24104 (PS4) Fixed: assert when playing a 7.1 ATRAC9 sound.
  • WG-24148 Fixed: crash when changing game parameter affecting the voice volume of a Blend Container using motion.
  • WG-24152 Fixed: multiple listeners pick the strongest LPF value instead of weakest.
  • WG-24199 (Android) Fixed: SL_RESULT_BUFFER_INSUFFICIENT is printed very often in Android logs.
  • WG-24203 Fixed: rare Wwise application crash when receiving voice profiling information.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise