Version
The Effect Editor displays all the properties associated with the McDSP FutzBox Lo-Fi Distortion plug-in.
For a general overview of the McDSP FutzBox plug-in, refer to the FutzBox Overview section. For more detailed information, refer to the McDSP website . Note that the Wwise implementation of the McDSP FutzBox Lo-Fi Distortion effect might differ slightly from the one discussed on their website.
Interface Element |
Description |
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Inclusion |
Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. Default value: false |
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Name |
The name of the Effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. |
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Effect |
The type of effect. |
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Shared by (Used by) |
A list of objects that currently subscribe to the selected ShareSet. This field is called “Used by” when editing a custom instance of the Effect. |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Returns the Effect property settings to their default values. This option is only available when editing a custom instance of the Effect. |
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Notes |
Additional information about the Effect. |
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Filters |
Applies the following filters to the audio signal: High-Pass Filter (HPF) - The HPF controls define the characteristics of the High-Pass Filter that is applied to the audio signal. High-Pass Filters are useful for removing low frequency rumble, unwanted vocal plosives, and DC offsets. For 'futzing' application, the loss of low end frequency content is typical of many communication devices, including phones, walkie-talkies, radios, megaphones, and so on. Low-Pass Filter (LPF) - The LPF controls define the characteristics of the Low-Pass Filter that is applied to the audio signal. Low-Pass Filters are useful for removing background noise, such as tape hiss, waterfalls, and general ambient background noise. |
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HPF | ||||||
Slope |
Determines the amount of signal reduction per frequency octave. |
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Freq |
The cut-off frequency below which the audio signal is removed. Default value: 40 |
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Q |
The amount of resonant peak within each filter. Default value: 0 |
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LPF | ||||||
Slope |
Determines the amount of signal reduction per frequency octave. |
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Freq |
The cut-off frequency above which the audio signal is removed. Default value: 18,000 |
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Q |
The amount of resonant peak within each filter. Default value: 0 |
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Distortion |
Applies distortion to the audio signal. Distortion causes the amplitude range of the audio signal to become non-linear. Several types of distortion are available emulating various degrees of sonic destruction. |
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Mode |
The type of distortion applied to the audio signal. Different algorithms are used for each mode. |
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Amount |
The level of distortion introduced in the audio signal. Default value: 0 |
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Intensity |
Controls the tone of the distortion. Low settings create a 'soft' distortion, whereas higher settings make the distortion sound 'bright'. Default value: 0 |
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Rectify |
Reduces the amplitude of the negative portion of the audio wave cycle until it reaches zero at the maximum setting. The Rectify control operates independently from the Distortion Amount and Intensity controls. Default value: 0 |
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EQ |
Applies an equalizer to the incoming audio signal. The EQ controls can be used to add or subtract signals at the selected frequency, at the selected amount (gain), over the selected bandwidth (Q). |
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Type |
The type of equalizer or filter applied to the audio signal. You can select one of the following options:
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Freq |
The cut-off frequency used to add or subtract a portion of the audio signal. Default value: 1000 |
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Q |
The shape of the equalizer. Default value: 0 |
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Gain |
Applies a boost or cut to the audio signal. Default value: 0 |
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Noise Generator |
Adds background noise to the incoming audio. |
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Level |
The amount of noise applied to the input signal. Default value: -96 |
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HPF Freq. |
The High-Pass Filter cut-off frequency below which the audio signal is removed. Default value: 40 |
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LPF Freq. |
The Low-Pass Filter cut-off frequency above which the signal is removed. Default value: 18000 |
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Thresh. |
The level of the input signal at which noise level is reduced by the Range value specified. Default value: 0 |
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Range |
The amount of noise level reduction applied to the input signal when it is above the Threshold level. Default value: -20 |
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Recovery |
The rate at which noise ducking changes from full noise ducking to no noise level change. Default value: 20 |
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Gate |
Applies a gate to the incoming audio signal. The gate controls allow you to remove unwanted background or low-level noise by attenuating the input signal once it falls below a threshold. |
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Threshold |
The level of the input signal at which the signal level is reduced by the Range value specified. Default value: -40 |
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Range |
The amount by which the signal level is reduced when it falls below the Threshold level. Default value: 0 |
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Attack |
The rate at which the gate opens and no longer reduces the signal level. Default value: 1 |
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Hold |
The amount of time the gate remains open after the input level initially exceeds the Threshold level. Default value: 10 |
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Release |
The rate at which the gate closes and reduces the signal level. Default value: 100 |
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SIM (Synthetic Impulse Model) |
Enables the SIM controls, which allows you to pick from a library of modeled sonic footprints of a variety of devices commonly used in video game production. |
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Category |
The category of device, including:
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Device |
A list of devices found within the category. For example, within the Radios category, you will fine the following devices:
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Tuning |
Varies the SIM's overall frequency response. Default value:100 |
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LoFi |
Enables the LoFi controls, which allows you to manipulate the audio signal by modifying the sample rate, bit depth, and amount of filtering. |
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Downsample |
Reduces the sample rate of the Lo-fi effect. Default value: Off |
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Filter |
The amount of filtering applied to the lo-fi effect. This option can be used to reduce some of the aliasing artifacts that are created by downsampling the Effect. Default value: 0 |
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Bit depth |
The number of bits of information used to define each audio sample. Default value: Off Range: 2 to 16 |
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Gain | ||||||
Input |
Adjusts the level of the input signal. Default value: 0 |
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Output |
Adjusts the level of the output signal. Default value: 0 |
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Balance |
Defines the balance between the processed (wet) and original (dry) signals. Default value: 100 (Wet) |
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