Wwise SDK 2018.1.11
_ak_communication_8h_source
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AkCommunication.h
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44 /// Platform-independent initialization settings of communication module between the Wwise sound engine
56 AkThreadProperties threadProperties; ///< Communication & Connection threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL)
108 /// If set to false, the game should load/initialize the console's communication library prior to calling this function.
110 /// Some consoles have critical requirements for initialization, see \ref initialization_comm_console_lib
126 /// Initializes the communication module. When this is called, and AK::SoundEngine::RenderAudio()
152 /// \return The system error code. Check the code in the platform manufacturer documentation for details about the error.
AkUInt16 uDiscoveryBroadcast
Definition: AkCommunication.h:89
const AkCommSettings &__cdecl GetCurrentSettings()
#define AK_COMM_SETTINGS_MAX_STRING_SIZE
Definition: AkCommunication.h:42
AkInt32 __cdecl GetLastError()
char szAppNetworkName[AK_COMM_SETTINGS_MAX_STRING_SIZE]
Definition: AkCommunication.h:115
Definition: AkPlatformFuncs.h:48
#define AK_COMM_DEFAULT_DISCOVERY_PORT
Default discovery port for most platforms using IP sockets for communication.
Definition: AkTypes.h:936
Definition: AkCommunication.h:48
#define AK_COMM_NO_DYNAMIC_PORTS
Platform does not support dynamic/ephemeral ports for communication.
Definition: AkTypes.h:55
AKRESULT __cdecl Reset()
void __cdecl GetDefaultInitSettings(AkCommSettings &out_settings)
Definition: AkCommunication.h:68
AKRESULT __cdecl Init(const AkCommSettings &in_settings)
void __cdecl Term()
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