Version

    Other Documentation

menu_open
Wwise SDK 2018.1.11

◆ QueryReflectionPaths()

AKRESULT __cdecl AK::SpatialAudio::QueryReflectionPaths ( AkGameObjectID  in_gameObjectID,
AkVector out_listenerPos,
AkVector out_emitterPos,
AkReflectionPathInfo out_aPaths,
AkUInt32 io_uArraySize 
)

Query information about the reflection paths that have been calculated via geometric reflection processing in the SpatialAudio API. This function can be used for debugging purposes. This function must acquire the global sound engine lock and therefore, may block waiting for the lock.

See also
Parameters
in_gameObjectID The ID of the game object that the client wishes to query.
out_listenerPos Returns the position of the listener game object that is associated with the game object in_gameObjectID.
out_emitterPos Returns the position of the emitter game object in_gameObjectID.
out_aPaths Pointer to an array of AkReflectionPathInfo's which will be filled after returning.
io_uArraySize The number of slots in out_aPaths, after returning the number of valid elements written.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise