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Wwise SDK 2019.2.15
AkSinkFactory.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Version: <VERSION> Build: <BUILDNUMBER>
25  Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
26 *******************************************************************************/
27 
28 // AkSinkFactory.h
29 
30 /// \file
31 /// Plug-in unique ID and creation functions (hooks) necessary to register the mixer plug-in in the sound engine.
32 /// <br><b>Wwise effect name:</b> Sink
33 /// <br><b>Library file:</b> AkSink.lib
34 
35 #ifndef _AK_SINK_FACTORY_H_
36 #define _AK_SINK_FACTORY_H_
37 
38 
39 
40 /// \file
41 /// Registers the Audio Sink Sample plugin automatically.
42 /// This file should be included once in a .CPP (not a .h, really). The simple inclusion of this file and the linking of the library is enough to use the plugin.
43 /// <b>WARNING</b>: Include this file only if you wish to link statically with the plugins. Dynamic Libaries (DLL, so, etc) are automatically detected and do not need this include file.
44 /// <br><b>Wwise plugin name:</b> Audio Sink Sample
45 /// <br><b>Library file:</b> AkSink.lib
46 
47 const unsigned long AKEFFECTID_SINK = 152;
48 #if (defined AK_WIN && !defined AK_USE_UWP_API)
50 #endif
51 
52 #endif // _AK_SINK_FACTORY_H_
53 
#define AK_STATIC_LINK_PLUGIN(_pluginName_)
Definition: IAkPlugin.h:1585
const unsigned long AKEFFECTID_SINK
Definition: AkSinkFactory.h:47

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