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Wwise SDK 2019.2.15
AkQueryParameters.h File Reference

Go to the source code of this file.

Classes

struct   AkPositioningInfo
  Positioning information obtained from an object. More...
 
struct   AkObjectInfo
  Object information structure for QueryAudioObjectsIDs. More...
 
struct   AK::SoundEngine::Query::GameObjDst
 

Namespaces

namespace   AK
  Audiokinetic namespace.
 
  AK::SoundEngine
 
  AK::SoundEngine::Query
 

Functions

Game Objects
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetPosition (AkGameObjectID in_GameObjectID, AkSoundPosition &out_rPosition)
 
Listeners
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetListeners (AkGameObjectID in_GameObjectID, AkGameObjectID *out_ListenerObjectIDs, AkUInt32 &oi_uNumListeners)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetListenerPosition (AkGameObjectID in_uIndex, AkListenerPosition &out_rPosition)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetListenerSpatialization (AkUInt32 in_uIndex, bool &out_rbSpatialized, AK::SpeakerVolumes::VectorPtr &out_pVolumeOffsets, AkChannelConfig &out_channelConfig)
 

Game Syncs

enum   AK::SoundEngine::Query::RTPCValue_type {
  AK::SoundEngine::Query::RTPCValue_Default, AK::SoundEngine::Query::RTPCValue_Global, AK::SoundEngine::Query::RTPCValue_GameObject, AK::SoundEngine::Query::RTPCValue_PlayingID,
  AK::SoundEngine::Query::RTPCValue_Unavailable
}
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetSwitch (AkSwitchGroupID in_switchGroup, AkGameObjectID in_gameObjectID, AkSwitchStateID &out_rSwitchState)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetSwitch (const char *in_pstrSwitchGroupName, AkGameObjectID in_GameObj, AkSwitchStateID &out_rSwitchState)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetState (AkStateGroupID in_stateGroup, AkStateID &out_rState)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetState (const char *in_pstrStateGroupName, AkStateID &out_rState)
 

Environments

typedef AkArray< AkGameObjectID, AkGameObjectID AK::SoundEngine::Query::AkGameObjectsList
 
typedef AkArray< GameObjDst, const GameObjDst & >  AK::SoundEngine::Query::AkRadiusList
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *out_paAuxSendValues, AkUInt32 &io_ruNumSendValues)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetGameObjectDryLevelValue (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfControlValue)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfObstructionLevel, AkReal32 &out_rfOcclusionLevel)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::QueryAudioObjectIDs (AkUniqueID in_eventID, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::QueryAudioObjectIDs (const char *in_pszEventName, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetPositioningInfo (AkUniqueID in_ObjectID, AkPositioningInfo &out_rPositioningInfo)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetActiveGameObjects (AkGameObjectsList &io_GameObjectList)
 
AKSOUNDENGINE_API bool  AK::SoundEngine::Query::GetIsGameObjectActive (AkGameObjectID in_GameObjId)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetMaxRadius (AkRadiusList &io_RadiusList)
 
AKSOUNDENGINE_API AkReal32  AK::SoundEngine::Query::GetMaxRadius (AkGameObjectID in_GameObjId)
 
AKSOUNDENGINE_API AkUniqueID  AK::SoundEngine::Query::GetEventIDFromPlayingID (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AkGameObjectID  AK::SoundEngine::Query::GetGameObjectFromPlayingID (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetPlayingIDsFromGameObject (AkGameObjectID in_GameObjId, AkUInt32 &io_ruNumIDs, AkPlayingID *out_aPlayingIDs)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkInt32 &out_iValue)
 
AKSOUNDENGINE_API AKRESULT  AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkReal32 &out_fValue)
 

Detailed Description

The sound engine parameter query interface.

Definition in file AkQueryParameters.h.


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