Wwise SDK 2021.1.11
Wwise lets you extend its capabilities by building your own plug-ins. You can create different types of plug-ins such as audio effects and sound sources such as synthesizers, physical modeling, and so on.
|Note: If you want to proceed to the step-by-step creation of a plug-in, refer to Developing a Lowpass Filter Plug-in.|
This is the part that runs in the Wwise Authoring application. It can be found in:
It is composed of two files:
- An XML definition of the model, that is the plug-in's properties.
- A dynamic library (.dll) providing the implementation of SoundBank generation and a graphical interface.
Refer to Writing the Authoring Part of an Audio Plug-in for information on writing this Part of the Plug-in.
|Note: If you intend to update an existing plug-in, consult Migrating to 2021.1 Authoring Plug-in API.|
This is the code that runs in the Sound Engine to produce or modify the input sound based on settings defined by the user in Wwise. These settings are provided to the sound engine as parameters in SoundBanks.
The code is provided as both a static library and a dynamic library for platforms that support it. The Sound Engine plug-in library files are located along with the Wwise libraries in the SDK:
A header file is also expected in the Wwise include directory:
The static library is also linked to the Authoring dynamic library so it can be used in the Wwise Authoring application.
Refer to Writing the Sound Engine Part of an Audio Plug-in for information on writing this part of the plug-in.
Multiple resources ease the creation of a plug-in, most notably the use of the development tool
wp.py (Wwise Plugin).
A command-line tool written in Python (compatible with both Python 2 and 3) is provided with the Wwise SDK installation. It can be found in your Wwise installation at:
Note: wp.py must be run from the directory you want to work in, not from its install location, e.g.,
C:\Workspace> python "%WWISEROOT%/Scripts/Build/Plugins/wp.py" --help
The capabilities of the tool include:
- Generating a ready-to-use project from templates.
- Generating solutions for your target platforms.
- Building these solutions.
- Packaging your plug-in for use in the Audiokinetic Launcher.
Refer to Using the Development Tools for information on the plug-in development tools provided with this SDK.
Refer to Developing a Lowpass Filter Plug-in a step-by-step example of the development of a functional plug-in.
The Wwise SDK provides ready-to-build sample plug-ins to get you started. They can be found in:
The following sample plug-ins are provided:
Audio Input Source Plug-in :
Delay Sample Effect Plug-in :
Sine Sample Source Plug-in :
Sample Audio Device Plug-in :
Tone Generator Sample Source Plug-in :
Refer to Sample Effect Plug-in for information on sample effect plug-ins provided with this SDK.
More details are available in these sections:
- Key Technical Requirements
- Platform Requirements
- Writing the Authoring Part of an Audio Plug-in
- Writing the Sound Engine Part of an Audio Plug-in
- Adding Media to an Audio Plug-in
- Using the Development Tools
- Developing a Lowpass Filter Plug-in
- Testing your Plug-ins
- Wwise Source and Effect Plug-in Troubleshooting Guide