Version

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Wwise SDK 2021.1.14
Release Notes 2019.1.3

The following sections list and describe the changes to Wwise between version 2019.1.2 and version 2019.1.3. For earlier versions, please refer to Previous Release Notes.

Platform SDK Changes

  • Lumin SDK: Updated SDK to 0.22.0.
  • PS4 SDK: Updated SDK to 6.508.031.
  • Stadia SDK: Added SDK 1.34.
  • Switch SDK: Updated SDK to 8.3.0.
  • Xbox One XDK: Updated XDK to 10.0.17134.5049 (July 2018 QEF5).

New Features

  • WG-44624 Added preliminary support for Stadia.

Behavior Changes

  • WG-44336 Behavior Change: Following the fix of WG-14711, we removed a legacy behavior where the music bar and beat notifications were sometimes sending an extra notification near the end of a segment. In consequence, any workaround implemented by a game to handle this situation should be reverted.

Bug Fixes

  • WG-14711 Fixed: Music sync callbacks can trigger an extra illegal beat at the end of a bar with certain BPM values.
  • WG-37311 Fixed: Possible crash when calling AK::SoundEngine::RegisterBusMeteringCallback from the game thread.
  • WG-42809 Fixed: Voice Inspector displaying incorrect driver value in Music Segment multi-envelope scenarios.
  • WG-42876 Fixed: Erroneously possible to add a Resonance Audio Renderer Effect on an element of the Actor-Mixer Hierarchy.
  • WG-43601 Fixed: Integration Demo on Xbox One is displaying incomplete sentences.
  • WG-43677 Fixed: End loop point clamping in PCM conversion which resulted in invalid header errors.
  • WG-43791 Fixed: Reset Bus/Voice volume doesn't do anything if called in the same frame of a Set Bus/Voice Volume
  • WG-44004 Fixed: An assert after calling AK::SpatialAudio::RemoveGeometry() when there are portals in the scene.
  • WG-44023 Fixed: AK_ENABLE_ASSERTS not defined in some Sound Engine solutions for Windows.
  • WG-44085 Fixed: Crash when initializing motion sink plug-in on Switch with disconnected device.
  • WG-44110 Fixed: (Linux) PulseAudio sink plug-in may be initialized with non-optimal buffer attributes.
  • WG-44115 Fixed: The transition "Last Exit Position" is missing from the "Change occurs at" combo box.
  • WG-44160 Fixed: Wwise freeze/crash when right-clicking on the Target field of a Post Event Action.
  • WG-44194 Fixed: Crash in Dynamic Dialogue editor when selecting "Remove Path(s)" context menu option with nothing selected.
  • WG-44234 Fixed: Rare crash on nullptr access when performing an undo action on a Sound SFX object.
  • WG-44242 Fixed: Incorrect CPU % reported in the Plug-ins tab of the Advanced Profiler.
  • WG-44267 Fixed: (Android) Crash when initializing the sound engine with an unsupported speaker setup.
  • WG-44280 Fixed: Migration of very large Work Unit files (over 10,000,000 XML node objects in the file) was potentially causing incomplete projects.
  • WG-44291 Fixed: Spatial Audio: Room game objects are sometimes placed at incorrect portals due to a bug in the shortest path calculation.
  • WG-44304 Fixed: Crash when using "Hold Emitter Position" and multiple Listeners.
  • WG-44389 Fixed: Crash on some Android devices using default number of samples per frame setting.
  • WG-44541 Fixed: Failure to write converted files for concurrent instances.
  • WG-44542 Fixed: Some uninitialized memory usage reported by Valgrind.
  • WG-44700 Fixed: Possible audio glitch when using EQ on multichannel files.
See also

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