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Using the Game Object Filter

By creating Game Object Filters, you can reduce the number of game objects displayed in the Game Object List and 3D Viewer. Filters can be enabled or disabled, and individual game objects can be pinned to the Game Object List, allowing them to override the filters.

To create a Game Object Filter:

  1. In the Game Object Filter pane of the Game Object 3D Viewer, click the Selector [>>] button.

  2. Select the Name or ID option.

  3. Enter the game object name or ID you would like to retain in the Game Object List and 3D Viewer.

    Game objects that do not have a name or ID matching the filter are removed from the Game Object List and 3D Viewer.

    [Note]Note

    An asterisk can be used as a wildcard in the filter string.

    [Tip]Tip

    Alternatively, you can select one or many items in the Game Object List and then select Add to Game Object Filters in the shortcut menu. This automatically creates a filter for each of the selected game objects.

To delete a Game Object Filter:

  1. In the Game Object Filter pane of the Game Object 3D Viewer, click the Selector [>>] button to the left of the filter you would like to delete.

  2. Select the Remove option.

    The filter is deleted.

To disable a Game Object Filter:

  • In the Game Object Filter pane of the Game Object 3D Viewer, click the button located to the left of the filter you would like to disable.

    The button turns gray and all objects that were removed by the filter reappear in both the Game Object List and 3D Viewer.

To disable all Game Object Filters:

  • In the Game Object 3D Viewer, click the button.

    The button turns gray and all objects that were removed by any of the Game Object Filters reappear in both the Game Object List and 3D Viewer.

To pin a game object:

  • In the Game Object List pane of the Game Object 3D Viewer, click the button located to the left of the game object you would like to pin.

    The pin button turns orange and the game object remains in the Game Object List and 3D Viewer, regardless of the Game Object Filters.


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