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Wwise SDK 2022.1.11
AkFXTailHandler.h
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1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
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8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
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12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
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20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
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24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 #ifndef _AKFXTAILHANDLER_H_
28 #define _AKFXTAILHANDLER_H_
29 
33 
34 /// Default value when effect has not enterred tail mode yet.
35 #define AKFXTAILHANDLER_NOTINTAIL 0xFFFFFFFF
36 
37 /// Effect tail handling utility class.
38 /// Handles varying number of tail frames from frame to frame (i.e. based on RTPC parameters).
39 /// Handles effect revived (quit tail) and reenters etc.
41 {
42 public:
43  /// Constructor
44  inline AkFXTailHandler()
46  , uTotalTailFrames(0) {}
47 
48  /// Handle FX tail and zero pads AkAudioBuffer if necessary
49  inline void HandleTail(
50  AkAudioBuffer * io_pBuffer,
51  AkUInt32 in_uTotalTailFrames )
52  {
53  bool bPreStop = io_pBuffer->eState == AK_NoMoreData;
54  if ( bPreStop )
55  {
56  // Tail not yet finished processing
57  if ( uTailFramesRemaining > 0
58  || io_pBuffer->uValidFrames > 0 // <-- there are valid frames, so last (maybe partially filled) buffer.
59  )
60  {
61  // Not previously in tail, compute tail time
63  || io_pBuffer->uValidFrames > 0 // <- ANY valid frames in the buffer should reset the tail.
64  )
65  {
66  uTailFramesRemaining = in_uTotalTailFrames;
67  uTotalTailFrames = in_uTotalTailFrames;
68  }
69  // Tail time changed, augment if necessary but preserve where we are so that effect will
70  // still finish when constantly changing this based on RTPC parameters
71  else if ( in_uTotalTailFrames > uTotalTailFrames )
72  {
74  uTailFramesRemaining = in_uTotalTailFrames - uFramesElapsed;
75  uTotalTailFrames = in_uTotalTailFrames;
76  }
77  // Always full buffers while in tail
78  AkUInt32 uNumTailFrames = (AkUInt32)(io_pBuffer->MaxFrames()-io_pBuffer->uValidFrames);
79  uTailFramesRemaining -= AkMin( uTailFramesRemaining, uNumTailFrames );
80  io_pBuffer->ZeroPadToMaxFrames();
81  if ( uTailFramesRemaining > 0 )
82  io_pBuffer->eState = AK_DataReady;
83  }
84  }
85  else
86  {
87  // Reset tail mode for next time if exits tail mode (on bus only)
89  }
90  }
91 
92  inline bool HasTailRemaining() { return uTailFramesRemaining > 0; } // Also true when AKFXTAILHANDLER_NOTINTAIL
93 
94 protected:
95 
96  AkUInt32 uTailFramesRemaining; // AKFXTAILHANDLER_NOTINTAIL, otherwise value represents number of frames remaining in tail
98 
99 };
100 
101 
102 
103 
104 
105 #endif // _AKFXTAILHANDLER_H_
#define AkMin(x1, x2)
#define AKFXTAILHANDLER_NOTINTAIL
Default value when effect has not enterred tail mode yet.
@ AK_DataReady
The provider has available data.
Definition: AkTypes.h:227
@ AK_NoMoreData
No more data is available from the source.
Definition: AkTypes.h:212
AkUInt32 uTailFramesRemaining
AkUInt32 uTotalTailFrames
AKRESULT eState
Execution status.
Definition: AkCommonDefs.h:640
void HandleTail(AkAudioBuffer *io_pBuffer, AkUInt32 in_uTotalTailFrames)
Handle FX tail and zero pads AkAudioBuffer if necessary.
AkUInt16 uValidFrames
Number of valid sample frames in the audio buffer.
Definition: AkCommonDefs.h:646
void ZeroPadToMaxFrames()
Definition: AkCommonDefs.h:587
AkFXTailHandler()
Constructor.
uint32_t AkUInt32
Unsigned 32-bit integer.
AkForceInline AkUInt16 MaxFrames() const
Definition: AkCommonDefs.h:633

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