Version
menu_open
link
Wwise SDK 2022.1.12
AkSimd.h
Go to the documentation of this file.
1 /*******************************************************************************
2 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
3 released in source code form as part of the SDK installer package.
4 
5 Commercial License Usage
6 
7 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
8 may use this file in accordance with the end user license agreement provided
9 with the software or, alternatively, in accordance with the terms contained in a
10 written agreement between you and Audiokinetic Inc.
11 
12 Apache License Usage
13 
14 Alternatively, this file may be used under the Apache License, Version 2.0 (the
15 "Apache License"); you may not use this file except in compliance with the
16 Apache License. You may obtain a copy of the Apache License at
17 http://www.apache.org/licenses/LICENSE-2.0.
18 
19 Unless required by applicable law or agreed to in writing, software distributed
20 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
21 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
22 the specific language governing permissions and limitations under the License.
23 
24  Copyright (c) 2024 Audiokinetic Inc.
25 *******************************************************************************/
26 
27 // AkSimd.h
28 
29 /// \file
30 /// Simd definitions.
31 
32 #ifndef _AK_SIMD_H_
33 #define _AK_SIMD_H_
34 
36 
37 /// Get the element at index __num__ in vector __vName
38 #define AKSIMD_GETELEMENT_V4F32( __vName, __num__ ) ((AkReal32*)&(__vName))[(__num__)]
39 #define AKSIMD_GETELEMENT_V2F32( __vName, __num__ ) ((AkReal32*)&(__vName))[(__num__)]
40 #define AKSIMD_GETELEMENT_V2F64( __vName, __num__ ) ((AkReal64*)&(__vName))[(__num__)]
41 #define AKSIMD_GETELEMENT_V4I32( __vName, __num__ ) ((AkInt32*)&(__vName))[(__num__)]
42 #define AKSIMD_GETELEMENT_V2I64( __vName, __num__ ) ((AkInt64*)&(__vName))[(__num__)]
43 
44 //////////////////////////////////////////////////////////////////////////
45 // Platform-specific section.
46 
47 #if defined( AK_WIN ) || defined( AK_XBOX )
48 
50 
51 #elif defined( AK_APPLE )
52 
53  #include <TargetConditionals.h>
54  #if TARGET_OS_IPHONE
56  #else
58  #endif
59 
60 #elif defined( AK_ANDROID )
61 
63 
64 #elif defined( AK_PS4 )
65 
67 
68 #elif defined( AK_PS5 )
69 
71 
72 #elif defined( AK_LINUX )
73 
75 
76 #elif defined( AK_EMSCRIPTEN )
77 
78  #include <AK/SoundEngine/Platforms/Emscripten/AkSimd.h>
79 
80 #elif defined( AK_QNX )
81 
82  #include <AK/SoundEngine/Platforms/QNX/AkSimd.h>
83 
84 #elif defined( AK_NX )
85 
87 
88 #else
89  #error Unsupported platform, or platform-specific SIMD not defined
90 #endif
91 
92 //////////////////////////////////////////////////////////////////////////
93 // Other helpers
94 
95 #ifndef AKSIMD_ASSERTFLUSHZEROMODE
96  #define AKSIMD_ASSERTFLUSHZEROMODE
97 #endif
98 
99 #ifndef AKSIMD_DECLARE_V4F32_TYPE
100  #define AKSIMD_DECLARE_V4F32_TYPE AKSIMD_V4F32
101 #endif
102 
103 #ifndef AKSIMD_DECLARE_V4I32_TYPE
104  #define AKSIMD_DECLARE_V4I32_TYPE AKSIMD_V4I32
105 #endif
106 
107 #ifndef AKSIMD_DECLARE_V4F32
108  #define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
109 #endif
110 
111 #ifndef AKSIMD_DECLARE_V4I32
112  #define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
113 #endif
114 
115 #ifndef AKSIMD_SETELEMENT_V4F32
116  #define AKSIMD_SETELEMENT_V4F32( __vName__, __num__, __value__ ) ( AKSIMD_GETELEMENT_V4F32( __vName__, __num__ ) = (__value__) )
117 #endif
118 
119 /// Rotate four vectors. After rotation:
120 /// A[3:0] = D[0] C[0] B[0] A[0]
121 /// B[3:0] = D[1] C[1] B[1] A[1]
122 /// C[3:0] = D[2] C[2] B[2] A[2]
123 /// D[3:0] = D[3] C[3] B[3] A[3]
125 {
126  AKSIMD_V4F32 tmp1, tmp2, tmp3, tmp4;
127  tmp1 = AKSIMD_MOVELH_V4F32(A, B);
128  tmp2 = AKSIMD_MOVEHL_V4F32(B, A);
129  tmp3 = AKSIMD_MOVELH_V4F32(C, D);
130  tmp4 = AKSIMD_MOVEHL_V4F32(D, C);
131 
132  A = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(2, 0, 2, 0));
133  B = AKSIMD_SHUFFLE_V4F32(tmp1, tmp3, AKSIMD_SHUFFLE(3, 1, 3, 1));
134  C = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(2, 0, 2, 0));
135  D = AKSIMD_SHUFFLE_V4F32(tmp2, tmp4, AKSIMD_SHUFFLE(3, 1, 3, 1));
136 }
137 
138 #endif //_AK_DATA_TYPES_H_
#define AKSIMD_SHUFFLE(fp3, fp2, fp1, fp0)
Definition: AkSimd.h:546
AkForceInline void AKSIMD_TRANSPOSE4X4_V4F32(AKSIMD_V4F32 &A, AKSIMD_V4F32 &B, AKSIMD_V4F32 &C, AKSIMD_V4F32 &D)
Definition: AkSimd.h:124
float32x4_t AKSIMD_V4F32
Vector of 4 32-bit floats.
Definition: AkSimd.h:72
#define AKSIMD_SHUFFLE_V4F32(a, b, zyxw)
Definition: AkSimd.h:563
#define AKSIMD_MOVEHL_V4F32(__a__, __b__)
Definition: AkSimd.h:579
#define AkForceInline
Definition: AkTypes.h:63
#define AKSIMD_MOVELH_V4F32(__a__, __b__)
Definition: AkSimd.h:586

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise