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Overview

When you are working on a complex project that contains a large number of objects, you might want to ensure that multiple objects have identical settings for certain properties. For example, you might want to use the same list of RTPCs or Stingers in multiple SFX objects or Music Tracks, perhaps to reflect common environmental effects in a game. You can use the Paste Properties view to propagate a set of properties across objects efficiently.

There are two types of information that you can copy and paste through the Paste Properties view, and each appears in a separate pane:

  • Properties, which are configuration settings that correspond to the various options available in the Property Editor, such as Output Bus, Loudness Normalization, and so on.

  • List Elements, which are a type of object that you can add to other objects as lists. The Paste Properties view supports the following Lists:

    • RTPCs

    • Stingers

    • Metadata

    • Music Cues

The following image shows the Paste Properties view with some sample data:

At the top of the view, you select the source and target objects. The source and target objects can be different types (SFX Objects and Music Tracks, for example), although you would typically copy Properties and List Elements between objects of the same type. In this example, there is a source SFX object and two target SFX objects.

The Properties pane displays a partial comparison between the source and target object properties. The list shows the properties that exist in the source. However, it does not display any properties that exist in the target but not in the source.

The List Element pane displays the List Elements that are unique to the source or whose values differ from the target's values. This section, like the Properties pane, does not display extra items that exist in the target but not the source, although it indirectly indicates whether such items exist in the Objs with Removed column, as explained in the Paste Mode section later in this topic.

Viewing Object Details

The number of target objects are indicated in the Objs Changed on Paste column in the Properties pane and in the Objs with Added, Objs with Replaced, and Objs with Removed columns in the List Element pane. However, the columns don't indicate exactly which objects will be affected. If you are working with a large number of objects, though, these details might be important to you.

You can see the names of the affected objects in a tooltip if you hover over the number in any of the relevant columns:

As you can see, the tooltip contains the object names. For more information, you can follow the tooltip's suggestion: right-click the number and then click Show Changed in List View to open the List View, which displays the objects that will be changed when you paste the properties. Be aware that this option is different than the Show in List View menu option, which also opens the List View but displays all target objects.

Paste Mode

The appearance of the data in the Objs with Replaced and Objs with Removed columns changes depending on the Paste Mode, which determines the effect of the paste operation on the target objects. If nothing will be replaced or removed, then the numbers in the corresponding columns change to dashes, which indicates that the column data isn't relevant for the selected Paste Mode.

The following example shows the List Element pane when the Paste Mode is Replace Entire List. If you paste properties with this mode, you delete the Lists that exist in the targets and replace them with the selected List Elements from the source.

If the Paste Mode is Add New, Replace Existing, then you don't remove extra List Elements from targets so the numbers in the Objs with Removed column are replaced by dashes:

Finally, if you select Add New, Keep Existing as the Paste Mode, then you paste new List Elements to target objects but don't replace any existing elements or remove extra elements:


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