Version

menu_open
Wwise SDK 2022.1.11
Action
  • Plugin ID: 5
  • Class ID: 327696

Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references.
Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to add objects to lists with WAAPI.

Properties, References, Lists

NameDisplay NameTypeDefaultRestrictionIs VisibleSupported RTPC TypeSupports Link/Unlink
AbsoluteOrRelativeAbsolute/Relativeint160

Possible values :

Value Display Name
0Absolute
1Relative

trueNonefalse
ActionTypeTypeint161

Possible values :

Value Display Name
1/Play
2/Stop/Stop
3/Stop/Stop All
7/Pause/Pause
8/Pause/Pause All
9/Pause/Resume
10/Pause/Resume All
34/Break
36/Seek/Seek
37/Seek/Seek All
41/Post Event
11---/Bus Volume/Set Bus Volume
14/Bus Volume/Reset Bus Volume
15/Bus Volume/Reset Bus Volume All
12/Voice Volume/Set Voice Volume
16/Voice Volume/Reset Voice Volume
17/Voice Volume/Reset Voice Volume All
13/Voice Pitch/Set Voice Pitch
18/Voice Pitch/Reset Pitch
19/Voice Pitch/Reset Pitch All
26/Voice Low-pass Filter/Set LPF
27/Voice Low-pass Filter/Reset LPF
28/Voice Low-pass Filter/Reset LPF All
29/Voice High-pass Filter/Set HPF
30/Voice High-pass Filter/Reset HPF
31/Voice High-pass Filter/Reset HPF All
4/Mute/Mute
5/Mute/UnMute
6/Mute/UnMute All
38---/Game Parameter/Set Game Parameter
39/Game Parameter/Reset Game Parameter
20/States/Enable State
21/States/Disable State
22/States/Set State
23/Set Switch
35/Trigger
24---/Bypass Effect/Enable Bypass
25/Bypass Effect/Disable Bypass
32/Bypass Effect/Reset Bypass Effect
33/Bypass Effect/Reset Bypass Effect All
40/Release Envelope
42/Reset Playlist
43---/Set Effect/Set Effect
44/Set Effect/Reset Set Effect
45/Set Effect/Reset Set Effect All

trueNonefalse
ApplyToDynamicSequenceApply to Dynamic SequencesbooltrueNonetrueNonefalse
ApplyToStateTransitionApply to State TransitionsbooltrueNonetrueNonefalse
BypassEffectBypass All EffectsbooltrueNonetrueNonefalse
BypassEffect0Bypass Effect 0boolfalseNonetrueNonefalse
BypassEffect1Bypass Effect 1boolfalseNonetrueNonefalse
BypassEffect2Bypass Effect 2boolfalseNonetrueNonefalse
BypassEffect3Bypass Effect 3boolfalseNonetrueNonefalse
BypassGameParameterInternalTransitionBypass Game Parameter InterpolationboolfalseNonetrueNonefalse
DelayDelayReal640[ 0 , 600 ]trueNonefalse
EffectSlotEffect Slotint160

Possible values :

Value Display Name
0Effect Slot 0
1Effect Slot 1
2Effect Slot 2
3Effect Slot 3

trueNonefalse
FadeInCurveFade-in Curveint164

Possible values :

Value Display Name
0Logarithmic (Base 3)
1Sine
2Logarithmic (Base 1.41)
3Inverted S-Curve
4Linear
5S-Curve
6Exponential (Base 1.41)
7Reciprocal Sine
8Exponential (Base 3)

trueNonefalse
FadeOutCurveFade-out Curveint164

Possible values :

Value Display Name
0Logarithmic (Base 3)
1Sine
2Logarithmic (Base 1.41)
3Inverted S-Curve
4Linear
5S-Curve
6Exponential (Base 1.41)
7Reciprocal Sine
8Exponential (Base 3)

trueNonefalse
FadeTimeFade TimeReal640[ 0 , 60 ]trueNonefalse
GameParameterValueGame Parameter ValueReal640NonetrueNonefalse
HighpassVoice High-pass Filterint160[ -100 , 100 ]trueNonefalse
InclusionInclusionbooltrueNonetrueNonetrue
LowpassVoice Low-pass Filterint160[ -100 , 100 ]trueNonefalse
MasterResumeMaster ResumeboolfalseNonetrueNonefalse
PauseDelayedResumeActionInclude Delayed Resume ActionsbooltrueNonetrueNonefalse
PitchVoice Pitchint320[ -4800 , 4800 ]trueNonefalse
ProbabilityProbabilityReal64100[ 0 , 100 ]trueNonefalse
ResumeStateTransitionResume State TransitionsbooltrueNonetrueNonefalse
ScopeScopeint160

Possible values :

Value Display Name
0Game Object
1Global

trueNonefalse
SeekPercentSeek PercentReal640[ 0 , 100 ]trueNonefalse
SeekTimeSeek TimeReal640[ 0 , 3600 ]trueNonefalse
SeekToMarkerSeek to Nearest MarkerboolfalseNonetrueNonefalse
SeekTypeSeek Typeint160

Possible values :

Value Display Name
0Percent
1Time

trueNonefalse
TargetTargetReference Nonetrue  
TargetEffectTarget EffectReference 

Possible types :

Effect

true  
VolumeVolumeReal640[ -200 , 200 ]trueNonefalse

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