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Building a Mixing Session

Before you can use the Mixing Desk to fine-tune the mix of your game audio, you need to create and populate a mixing session. A mixing session is similar to a Preset or Soundcaster session in that it saves the contents of the Mixing Desk within your project so that you can go back to it at a later time. Each mixing session is saved on the Sessions tab of the Project Explorer, under its corresponding Work Unit.

To help you easily identify a mixing session in the interface, Wwise uses a unique icon to represent it.

Icon

Represents

Mixing Session


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