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Wwise SDK 2022.1.11
ak.soundengine.setGameObjectOutputBusVolume

Set the output bus volume (direct) to be used for the specified game object. See AK::SoundEngine::SetGameObjectOutputBusVolume.

Arguments

Name Type Description
emitter * integer Associated emitter game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
listener * integer Associated listener game object ID.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
controlValue * number A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 attenuate the sound, and values greater than 1 amplify it.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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