Version

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Wwise SDK 2022.1.12
ak.wwise.core.switchContainer.addAssignment Arguments Schema

Schema

{
"type": "object",
"properties": {
"child": {
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture|Global):[a-zA-Z0-9_]+$",
"description": "The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792"
},
{
"type": "string",
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
},
{
"type": "string",
"pattern": "^\\\\",
"description": "A project path to a Wwise object, including the category and the work-unit. For example: \\\\Actor-Mixer Hierarchy\\\\Default Work Unit\\\\New Sound SFX."
}
],
"description": "The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container."
},
"stateOrSwitch": {
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture|Global):[a-zA-Z0-9_]+$",
"description": "The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792"
},
{
"type": "string",
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
},
{
"type": "string",
"pattern": "^\\\\",
"description": "A project path to a Wwise object, including the category and the work-unit. For example: \\\\Actor-Mixer Hierarchy\\\\Default Work Unit\\\\New Sound SFX."
}
],
"description": "The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container."
}
},
"required": [
"child",
"stateOrSwitch"
],
"additionalProperties": false
}

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