Version

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Wwise SDK 2022.1.11

◆ SetRTPCValue()

virtual AKRESULT AK::IAkGlobalPluginContext::SetRTPCValue ( AkRtpcID  in_rtpcID,
AkRtpcValue  in_value,
AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT,
AkTimeMs  in_uValueChangeDuration = 0,
AkCurveInterpolation  in_eFadeCurve = AkCurveInterpolation_Linear,
bool  in_bBypassInternalValueInterpolation = false 
)
pure virtual
See also
SetRTPCValue
Parameters
in_rtpcIDID of the game parameter
in_valueValue to set
in_gameObjectIDAssociated game object ID
in_uValueChangeDurationDuration during which the game parameter is interpolated towards in_value
in_eFadeCurveCurve type to be used for the game parameter interpolation
in_bBypassInternalValueInterpolationTrue if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when for example loading a level and you dont want the values to interpolate.

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