Version

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Wwise SDK 2022.1.12

◆ Execute()

static void AkWwiseErrorHandler::Execute ( AK::Monitor::ErrorCode  in_eErrorCode,
const AkOSChar in_pszError,
AK::Monitor::ErrorLevel  in_errorLevel,
AkPlayingID  in_pID,
AkUInt64  in_gId,
AkUniqueID  in_sId,
char *  in_args,
AkUInt32  in_uArgSize 
)
static

Translate and then send back the translated message to the sound engine via it's m_funcLocalOutput.

Parameters
in_eErrorCodeError code number value
in_pszErrorMessage or error string to be displayed
in_errorLevelThe error level of the message
in_pIDRelated Playing ID if applicable, AK_INVALID_PLAYING_ID otherwise
in_gIdRelated Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
in_sIdRelated Sound ID if applicable, AK_INVALID__ID otherwise
in_argsVariable arguments to replace the wwise tags contained in the message or error string
in_uArgSizeSize of argument blob.

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