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Wwise SDK 2022.1.11

◆ SetObjectObstructionAndOcclusion()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetObjectObstructionAndOcclusion ( AkGameObjectID  in_EmitterID,
AkGameObjectID  in_ListenerID,
AkReal32  in_fObstructionLevel,
AkReal32  in_fOcclusionLevel 
)

Sets a game object's obstruction and occlusion levels. If SetMultiplePositions were used, values are set for all positions. To assign a unique obstruction and occlusion value to each sound position, instead use AK::SoundEngine::SetMultipleObstructionAndOcclusion. This function is used to affect how an object should be heard by a specific listener.

See also
Returns
Always returns AK_Success
Parameters
in_EmitterIDEmitter game object ID
in_ListenerIDListener game object ID
in_fObstructionLevelObstructionLevel: [0.0f..1.0f]
in_fOcclusionLevelOcclusionLevel: [0.0f..1.0f]

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