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Wwise SDK 2022.1.11
Release Notes 2022.1.11

The following sections list and describe the changes to Wwise between version 2022.1.10 and version 2022.1.11.
Platform-specific information can be found here:

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-69762 An option to enable or disable the CPU Timeline for the Advanced Profiler has been added to the Profiler Settings dialog, so it's no longer necessary to modify the settings file manually. Other improvements have been made to the CPU Timeline, such as displaying thread IDs in the CPU Timeline view, changing the CPU Timeline's ruler to indicate time relative to the selected sound engine tick, adding an option to dynamically reduce the height of threads to match the depth of the CPU markers that are currently in view, and various other improvements to the positioning and zooming behavior of the CPU Timeline. Note that the feature is still broadly undocumented, and we encourage use by advanced users only, so it is still marked as "Experimental".

API Changes

  • WG-68821 Fixed: Missing overload of the function LoadBankMemoryCopy in AkSoundEngine.h. This function was required to receive the out_bankType in some situations.

Behavior Changes

  • WG-69747 The error in the capture log indicating "3D audio object limit exceeded" has been downgraded to a message. Because Wwise routes Audio Objects that exceed the limit to the main mix, this is not considered to be a failure.

Bug Fixes

  • WG-66553 Fixed: There is no link to the online help from the Wwise Wave Viewer.
  • WG-70465 Fixed: Mute and Solo don't work in Mastering Suite's Master Volume module.

Fixes for Community-Reported Bugs

  • WG-69221 Fixed: (Spatial Audio) Obstruction not applied to a direct path that goes through two portals.
  • WG-69929 Fixed: Error message displayed when doing certain source control operations. You can now click Retry to try the operation again in case the server was busy.
  • WG-70043 Fixed: Crash when unregistering a game object while it's being used in Spatial Audio computations.
  • WG-70066 Fixed: Crash on project close when saving a project with Perforce Source Control Plug-in enabled.
  • WG-70120 Improved: Controlling priority with a Game Parameter using interpolation leads to erroneous decisions. There is still a possible delta but chances of occurrence are drastically reduced.
  • WG-70157 Fixed: A large number of monitoring notifications can cause an audio drop when connected to a game.
  • WG-70215 Fixed: Infinite loop in Stream Manager when using PinEventToCache in low-memory conditions.
  • WG-70418 Fixed: Some Mastering Suite presets that were updated in Wwise 2022.1.10 and 2023.1.1 have incorrect or unbalanced Master Volume gains for the LFE, SL, and HFL channels. To re-import the Mastering Suite presets, first, copy any modified ShareSets from the existing Factory Mastering Suite Work Unit into a separate Work Unit. Then, delete the Factory Mastering Suite Work Unit and import the Mastering Suite Factory Presets.

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