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Wwise Unity Integration Documentation
AkEarlyReflections from the Inspector

AkEarlyReflections is an optional component. This component will enable early reflections on all sounds emitted by the game object. It will call SetEarlyReflectionsAuxSend() and SetEarlyReflectionsVolume().

Early reflections can also be enabled per sound in the Sound Property Editor in the Authoring application. The Reflect Auxiliary Bus applied on the sound in the Authoring application will always take precedence over early reflections defined via an AkEarlyReflections component.

  • Reflections Aux Bus Set the early reflections auxiliary bus for the current game object. The component will call AK::SpatialAudio::SetEarlyReflectionsAuxSend() with the selected auxiliary bus. The auxiliary bus parameter applies to sounds playing on the game object which have not specified an early reflections auxiliary bus in the authoring tool. The early reflection auxiliary bus parameter specified on individual sounds takes priority over the value passed here.
  • Reflections Volume Set an early reflections send volume for the current game object. It will be used to control the volume of the early reflections send. The component will call AK:SpatialAudio::SetEarlyReflectionsVolume() with the entered volume value. The value is combined with the early reflections volume specified in the authoring tool, and is applied to all sounds playing on the game object. Valid values are [0, 1]. Setting the volume to 0 will disable all reflection processing for this game object.

This component also needs reflective surfaces. See the AkSurfaceReflector and Using AkSurfaceReflector from the Inspector for more details.


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